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Age/Gender: 23, Male
Location: Carbondale IL
Job: College boy
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 2,050 / 2,180
Exp. Rank #: 11,495
Voting Pow.: 5.61 votes
BBS Posts: 2 (0 per day)
Flash Reviews: 110
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
110 Reviews | 39 w/ Responses
PRO:
-Beautiful animations
-Adequate sound
CON:
-No story
-No reasoning
-No joke
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Taking a break from level 18 to review, get a fresh approach at it. The game is in many way similar to "Lost Vikings", "Humans", "Lemmings", etc. Its a great genre and I think this game is a credit to it. I wouldn't worry to much about reviewers calling it a rip-off of anything. Making a game doesn't mean inventing a new genre, just making an enjoyable way to interact and spend a few minutes of your day and I think this game does that very well.
My only question though is with the control scheme. Left walks left, Right walks right, Down crouches, why wouldn't Up jump? It still functions wonderfully and stays consistent, just an odd choice.
Pros:
-Difficult puzzles, makes the player think
-Functional graphics
-Tried and true interface
Cons:
-A bit on the slow side
4/5
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Not a bad waste of 2 minutes. It could use a bit more depth (ie sticks hurting eachother). I liked the ability to destroy the paratroopers en route to the ground. Not especially hard, though I think most of the players will be suiciding to see what happens and experiment more often than not.
Pros:
-Simple, easy to learn
-Functioning graphics and sounds
Cons:
-Lack of options
-Loses novelty quickly
3/5
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I understand where your getting the theories from, but attributing this to Lost is a little far fetched. Outside of "108", the Dharma symbol and technically having pictures that could be on an island are really the extent of the connection. Still, that alone does not have much bearing on the actual gaming which should be the focus of these reviews.
Pros:
-Interesting story
-Good use of suspense
Cons:
-No real animation
-No immersion
-No interaction or choices (whether or not I go left or right is irrelevant if there is no information to base the choice on or consequence)
-No clear objective (an objective of "escape" isn't really an objective if there is no immediacy or purpose)
Good luck on the class project, I'm not real sure what the criterion is for it so not entirely sure how this will stack up. Keep trying though, its a great start.
2/5
Author's Response:
Blah Blah Blah suck it.
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Pros:
-Time & Effort
Cons:
-Animation
-Sound Quality
-Jokes (I think I found one somewhere)
1/5 for the effort it took so many people, but it really showed that this was a backburner project for alot of the contributors.
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"Granted there aren't tons of reviews yet..."
Anybody actually watch the flash or just feel like debating whether its a fascist state of non-smokers vs. ignorant smokers who rub it in the animators' face?
The animations were mostly sub-par, no real funny jokes. Smoking kills, haha its ironic because smoking kills slowly and these flashes show it killing quickly or by other means than cancer...yup thats hilarious. Old hack jokes and weak animations gets low from me. Great message (as an ex-smoker as of 3 weeks ago), but not efficent at all. The only people likely to take anything away from this are non-smokers and they'll just get a cheap chuckle at slapstick that is mostly off-topic.
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Useless review I know...go ahead and hit the negative sign right here \ /
2/5
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Obviously the Casino Manager was the guy from the Trapped series...very nice, almost an unintentional Easter egg ;)
I found this game to be much easier than the previous two Jack French games, but I think I may have gotten lucky to stumble upon what I did. While it mostly fit into the series nicely, it seemed the logic and step-by-step progression was removed a bit. Perhaps toned down for some of us slower learners?
A good game, excellent story and a fitting end to what has become a part of Newgrounds history. Congratulations Johnny B!
5/5
Author's Response:
wow! thanks! I am flattered!
Hmmm this episode is supposedly (and meant to be) the more difficult of the series!
So I am surprised that you find it easy !!! :)
Perhaps you got "into my brain" and understood my way of thinking after playing the first two episodes!!!! :)
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Glitches:
-Turrets won't fire at basements "teleported" in front of them until a unit is spawned.
-When trying to build a turret if the location is blocked suddenly it will deselect the basement (hence the cancel build button and all viable locations to build the turret) and keep the build turret icon, thereby preventing any player controls.
-Unit AI will actively block other AI and will deter all other attackers.
-Screen movement can move unit's shots (i.e. holding W will make a unit fire North of its intended target). Forcing the player to hold the screen throughout a battle.
-Enemy units can trap themselves inside of basements while firing out, forcing the player to destroy the basement before the unit.
Things to consider:
-Offering an 80% sell back rate even on damaged units unbalances the game in favor of the player.
-Simply by building numerous bases and turrets the game becomes far too easy.
There are more glitches that I cannot remember at the moment, but I'm sure someone will document them. A good idea, and a noble endeavor. RTSs are very hard to accomplish with flash, don't get discouraged and I'd love to see future submissions.
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Very nice parody. Its rare I give a 10 star but this really deserves it.
Any chance that beautiful MP3 is available anywhere? :)
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At first I was going to give it a 2 for passing animation and a decent storyline. Then I remembered it was by Chase so it got +2 up to 4. Then I thought of Sarah Silverman and thought to myself, "Well thank god I didn't have to watch that pile of shit of a show." So +1 to a 5.
Really missing a Dick's beer reference. :D Good job, can't wait to see more.
Yes I'm a fanboi...oh well, deal with it.
Author's Response:
I guess the extra point was for your love of the carpenters.
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